Formation Rules
The team-building tab starts with one of the most useful mechanical reminders in the entire sheet:
- Monsters attack the front row about 80% of the time
- Monsters attack the back row about 20% of the time
- If your party includes a Defender, enemies are even more likely to prioritize that unit
That means formation is not cosmetic. Put durable or utility-heavy frontline characters where they can absorb pressure without collapsing your run.
How Many Units To Build
The source guide is unusually disciplined here and that is worth preserving:
- Do not spread resources across too many Saviors early.
- For free-to-play or low-spend accounts, the recommended roster width is about 4 to 8 characters.
This is one of the strongest anti-trap notes in the original sheet. A narrower, better geared roster will usually outperform a broad, underbuilt collection.
Early PvE Shells
The published examples are not presented as rigid meta law; they are meant to show what a functional early shell looks like.
Examples from the source:
- BG Charlotte / Emilly / Asherah Waltz / Bell Rhys
- BG Claire / Hilde / Asherah Waltz / Roberta
- Muriel / Lacy / Emilly / Yoo Mina
The main structural lesson is this:
- keep a durable frontline
- keep at least one strong damage dealer
- use Waltz or another stabilizing unit where possible
- do not ignore element coverage
Attribute-Based Teams
The tab gives short example shells by attribute. What matters most is the logic behind them.
Sun teams
Sun teams are described as stable because many Sun units bring attack-reduction debuffs. That makes them forgiving for progression and longer fights.
Moon teams
The sheet specifically calls out BG Frey + Moon teams as having a very high ceiling. If your account naturally leans Moon, it is a real path rather than a side experiment.
Star teams
Star teams are easier to assemble because there are many distributed or more accessible Star characters. That lowers entry friction for newer accounts.
Order and Chaos teams
The Order and Chaos examples are framed as more advanced counter-element compositions:
- Order-heavy teams are useful into Chaos bosses
- Chaos-heavy teams are useful into Order bosses
The published guide treats these as deliberate matchup tools, not just flavor-based team themes.
Cosmo Gate Notes
The source tab is careful not to oversimplify Cosmo Gate. Character choice changes with the boss and combat environment.
The stable principle is:
- bring a real damage dealer
- support them with defense-reduction or control tools
- slot Asherah Waltz where her stability is worth the slot
If you are still forming your first teams, use the Savior Tier List to rank priorities and the Build Index for concrete gear targets.