Gear Guide

A cleaned English version of the gear tab, focused on what to farm, what to enhance, and which set families matter for early and mid-game accounts.

Adapted from Bullet's published guide sheet.Last reviewed Mar 30, 2026Details

Reviewed against:Gear Guide (ENG)

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How To Obtain Gear

The source tab lists four main acquisition paths:

  1. Operation Breakthrough and Interstellar Corridor missions
  2. Hunt Quest
  3. Craft Shop
  4. Gauntlet Pass, which includes a gear selector box

That order is useful because it implicitly tells you that not every upgrade has to come from endless Hunt farming on day one.

Early Enhancement Rules

The sheet’s early-game rules are disciplined and specific:

  • Do not obsess over T1 +15 on everything.
  • Focus early upgrades on Boots, Necklaces, and Rings first.
  • Only lightly enhance T1 Weapons, Gloves, and Armor until you have better quality or better substats.
  • Using enhanced gear as fodder costs about 50% of the stored experience, so over-investing in junk pieces is expensive.

The launch takeaway is simple: enhance high-impact slots first, and only push filler gear as far as you need to keep clearing.

Early gear progression is about avoiding waste. Spend your gold and enhancement XP on boots, necklace, and ring first, and treat the rest as temporary bridge pieces.

Neck And Ring Main Stats

The published English tab gives the cleanest generic rule set here:

Necklace

  • SPD is the safest universal main stat.
  • The sheet repeatedly prioritizes speed on both DPS and support archetypes.

Ring

The best ring stat depends on role:

  • ATK% for standard DPS
  • HP% or DEF% for tanks and supports
  • Effect Hit% where the build specifically needs debuff reliability
  • Effect Res% for some support or survivability-focused setups

The sheet also reminds readers that necklace and ring main stats are random, which is why selector boxes and smart enhancement timing matter.

Hunt Quest Set Priority

The guide breaks the major Hunt families into useful roles:

If you only want one default farm target, start with Motivator. It gives the broadest early value before you branch into more specialized sets.

Motivator

This is presented as the top farming priority because nearly every set inside it has practical value.

  • Insight became more efficient after buffs and is especially good for Casters
  • Standard ATK sets still matter
  • The family supports both damage and hit-rate routes

Wendigo

Wendigo is framed around speed, hit, and support-friendly utility.

  • Speed sets are strong for Gauntlet and fast DPS
  • Hit sets are widely used by debuff-aware damage dealers
  • Support and tank paths can branch into RES or DEF pairings

Perses

Perses is the more specialized family:

  • Destruction is strong on high-crit damage dealers
  • HP and Barrier sets became more attractive after buffs
  • Annihilation is still described as lacking a clear identity

Transitioning Into Tier 2

The tab is clear that Tier 2 gear crafting opens after Chapter 14, but it also warns that you will rarely clear that breakpoint without meaningful T1 enhancement first.

Treat the transition like this:

  • use T1 to unlock the next wall
  • do not emotionally over-commit to T1
  • once T2 is available, only push pieces with valid substats
  • engraving is a meaningful late step, not an early panic button

If you need to see how these rules become real unit builds, jump to the Build Index.

Related Builds

Concrete character pages that apply this advice

Use these build cards as examples of the stat routing, set choices, and progression tradeoffs mentioned in this guide.