Overview
Ancient Inheritance is a guild-focused seasonal event in Epic Seven. Season 16 uses largely the same board as Season 15, with a new row added at the bottom for units released since the last Ancient Inheritance.
New notable unit: Freezing stands out as a particularly impressive addition. Most other new units are standard damage dealers without strong AI suitability for this mode.
Element Strategy
The single most important strategic rule: pick only one element.
- Choose Fire (Red), Earth (Green), or Ice (Blue) — not multiple
- Focus all your resources on maxing that element to Level 10
- Once your primary element is maxed, you can start building a secondary element
Why this matters:
- Level 10 units from your primary element can crush lower-level content on floors 1 and 2
- This leaves enough “meat on the bone” for Light and Dark teams to level up without fighting Light/Dark mobs on the top floor
- By the time your guild reaches Floor 3 or the end of Floor 2, Light/Dark teams can focus on Prongos (end bosses) without competing for mobs
Exception: Only pick two elements if you’re in a tiny guild where you must cover multiple roles, or if you’re a proven veteran who can efficiently swing both.
Unit Priorities
When selecting units for Ancient Inheritance, prioritize in this order:
- Dual Attackers — Critical for this mode
- Damage Dealers — Core DPS for clearing mobs and bosses
- Support Units — Buffs, debuffs, and utility
- Healers — Not bad to have, especially for tougher content
The board’s solo column is the most important — these are units that can form one-man teams to power level faster against enemy monsters.
Solo Column Units
The solo column identifies units that can carry content independently. These are your highest-priority picks for fast progression. Units in this column can be dropped into enemy stages as single-unit teams to efficiently power level.
Refer to the full Miro map room for the complete unit list and solo column designations.
Team Comps for Bosses
Warden Team
The primary team composition for fighting main floor bosses. Specific comps vary based on available units and element matchups.
General structure:
- 1-2 Dual Attackers (core DPS)
- 1 Support/Buff unit
- 1 Healer or secondary DPS
- Flex slot based on boss mechanics
Guild Coordination
Ancient Inheritance is fundamentally a guild event, not a solo mode. Coordination is essential:
- Communicate which element each member is focusing on
- Ensure coverage across Fire, Earth, and Ice in the guild
- Assign Light/Dark specialists for Prongo fights on the final floor
- Primary element players clear Floors 1-2, saving Light/Dark mobs for the specialists
This structure maximizes guild-wide progression speed and ensures no resources are wasted on overlapping element choices.
Source: TristenWulf YouTube — “Ancient Inheritance Primer” (transcript, April 2026) Last updated: April 6, 2026